How to play

1424.bet

1·4·24

Need a 1 and a 4. Score the rest. Highest wins the pot.

Create Game

$
$

On the final 1-die roll, call "top" or "bottom" before the die is revealed. You get the face you called — shift your result up or down (1↔6, 2↔5, 3↔4). Wrong call can bust a qualifying hand.

points

Flat: every 2–9 is worth 5 (standard). Face: 2–9 count their pip value.

7 cards each. Form runs and sets. First to the target score wins.

Games

Connecting...

Waiting for Players

0 / 4 seated

The felt is warm. Waiting on the next hand.

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Starting in 5…
1424.bet

1·4·24

Need a 1 and a 4. Score the rest. Highest wins the pot.

$
$

On the final 1-die roll, call "top" or "bottom" before the die is revealed. You get the face you called — shift your result up or down (1↔6, 2↔5, 3↔4). Wrong call can bust a qualifying hand.

Play money only · No real-money wagering at this time

How to play

  1. Each round, every player antes $5 into the pot.
  2. On your turn, roll all 6 dice.
  3. Bank at least 1 die each roll — click to select.
  4. Keep rolling the remaining dice until all 6 are banked.
  5. You must bank a 1 and a 4 to qualify.
  6. Your score is the sum of the other 4 dice.
  7. Best possible: 24 · Worst qualifying: 4.
  8. Highest score wins the pot. Ties split it evenly.
Dice rolled with Web Crypto — cryptographically unbiased
Round 1
Pot $0
Now rolling

Player

Bankroll $0
Need a 1
Need a 4
Score —
In Hand
Banked
Press Roll to begin
Next up

Player 1

Pass the device when ready

Round 1 · Pot $0

Winner

Round 1
Target 300

Gin Rummy

Dealing cards… (game logic ships next)